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Market Scenario Market Research Future (MRFR) announces the publication of its half-cooked research report—Global 5G Base Station Market, 2020–2026. According to Market Research Future, the global 5G base station market has been segmented based on frequency, MIMO, type, end-user, and region/country. 5G, the 5th generation of mobile networks, is a significant evolution of today’s 4G LTE networks. 5G networks are being designed to meet the very large growth in data and connectivity across the globe in today’s modern society, with rising applications on the Internet of Things (IoT) and future technological innovations. 5G technology is expected to provide high-speed Internet services, low latency, and connectivity to enable a new generation of applications, services, and business opportunities that have not been seen before. The increasing demand for high-speed data connectivity with low latency and with the Internet of things (IoT) on the rise with the increasing number of connected devices have been the major factor that drives the growth in the global 5G base station market. However, various governments across the globe have implemented strict regulations related to network radiations caused by the 5G infrastructure, which is hampering the growth of the market. Future technological advancements due to 5G networks are expected to provide huge opportunities for the growth of 5G base stations. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10523 Competitive Outlook The key players in the global 5G Base Station market are SAMSUNG (South Korea), Huawei Technologies Co., Ltd. (China), Telefonaktiebolaget LM Ericsson (Sweden), Intel Corporation (US), Nokia (Finland), Qualcomm Technologies Inc. (US), ZTE Corporation (China), NEC Corporation (Japan), Ceragon (US), Airspan Networks (US), CommScope, Inc. (US), Marvell (China), Qorvo, Inc (US), Cisco Systems, Inc. (US), and Microsemi (US). Segmentation The global 5G base station market has been segmented based on frequency, MIMO, type, end-user, and region. By frequency, the global 5G base station market has been divided into 410 MHz to 7,125 MHz and 24.25 GHz to 52.6 GHz. The first band is usually denoted by below 6GHz band utilized by LTE/LTE advanced and WLAN technologies. Whereas the second group operates from 30 GHz to over 100 GHz and defines frequency bands between 24,250 to 52,600 MHz (millimeter band) that offers high-speed, large bandwidth, and data transmission. By MIMO, the global 5G base station market has been divided into single-user MIMO and multi-user MIMO. Single-user MIMO (SU-MIMO) is a with multiple transmitters and receivers utilized in wireless communication technology which enables allocation of wireless access point to a single device. Multi-user MIMO (MU-MIMO) technology helps multiple users have access to base station. Depending on its type, the 5G base station market is split into time division duplex (TDD) and frequency division duplex (FDD). FDD sends and receives signals simultaneously as the transmitter and receiver are set at different frequencies whereas TDD uses a single frequency for transmission and reception at a time. On the basis of end-user, the 5G base station market is categorized into residential, commercial, urban, and rural. 5G base station industry is into its early stages of deployment. However, the end-use industries such as manufacturing, healthcare, aerospace defense, automotive transportation, among others. For instance, smart factory enables flow of data between machines and people that reduces downtime and increases the potential of predictive maintenance reaping monetary and productivity benefits. The global 5G Base Station market has been analyzed for five regions—North America, Europe, Asia-Pacific, the Middle East Africa, and South America. Regional Analysis By region, the global 5G base station market has been segmented into North America, Europe, Asia-Pacific, the Middle East Africa, and South America. North America is expected to be the dominating region in terms of the adoption of 5G base station owing to the heavy investments. North American market has been segmented into the US, Canada, and Mexico. The US is expected to lead the country-level market, while Canada is projected to be the fastest-growing segment during the forecast period. The US market is expected to report the highest market share, owing to the leading market position in terms of 5G transport networks deployed for efficient and faster transportation. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/5g-base-station-market-10523 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Learning Management System Market By Application (Corporate, Academics), by Deployment (Cloud, On-Premise), by Service (Administration, Performance Management, Content Management, Communication Collaboration) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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Market Scenario Market Research Future (MRFR) reveals that the global Virtual Classroom Industry (Virtual classroom Market)2020 is expected to touch 10 % CAGR across 2017 and 2023. By 2023. Virtual classroom in the years ahead is noted as the major cause that can contribute to the rise of the market in the years to come. The surge in demand for effective online learning environment in the pandemic is anticipated to earn high value for the virtual classroom market. the virtual classroom market can value USD 12 Bn. There are multiple causes that are expected to impact the market. However, the unprecedented demand for with the ingression of modern technologies that allows communication between a high number of people, view presentations or videos easily, and better engagement are critical as it is observed to boost customer convenience. In addition, multiple synchronous technologies, such as web conferencing, video conferencing, and web-based Voice over IP (VoIP) along with live streaming solutions are easily available. These benefits add value to virtual classroom solutions, which, in turn, can support the expansion of the virtual classroom market in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/4065 Competitive Outlook Skyprep (Canada), SAP SE (Germany), Oracle Corporation (US), BrainCert (US), Docebo (Italy), Brainier (US), Saba Software (US), Edvance360 (US), Bluevolt (US), and Canvas (US) are some reputed companies in the virtual classroom global market that are listed by MRFR. Segmentation The segment analysis of the virtual classroom market is done by type, service, deployment, organization size, and application. By Type based segment of the virtual classroom market are Combination of Teleconferencing, Teleconferencing, and World Wide Web among others. The Service based segments of the virtual classroom market are Professional Service, and Managed Service among others. The increased need for professional services can result in the expansion of the market in the years to come. The Deployment based segment of the virtual classroom market are On-Premises and On- Cloud. The Application based segment of the virtual classroom market are Government, Enterprise or Business Education, Healthcare, Professional Services, School College, and IT Telecommunication among others. The IT sector can earn high revenue for the virtual classroom market. The Organization Size based segment of the virtual classroom market are Large Organization, and Small and medium enterprises. The rise in the application of virtual classroom by SMEs for trainings can support the expansion of the market across the review period. Regional Analysis In North America, the virtual classroom market is expected to earn high turnover due to the rise in the demand for cutting-edge technology solutions to training across corporate sectors and education sector. The high investment made by different governments to improve virtual classroom solutions is expected to support the expansion of the virtual classroom market in the years ahead. In Europe, the virtual classroom market is likely to register a high CAGR in the analysis period due to increase in the need for online training and education facilities in the pandemic. In Asia Pacific, the virtual classroom market expected to emerge due the availability of excellent digital solutions with high connectivity. The easy access to high-end digital solutions can support the expansion of the virtual classroom market in India and Japan. The existence of a high number of vendors dealing in components for virtual classroom can support the expansion of the regional market across the assessment period. The rise in the number of different educational institutions that are adopting virtual classroom solutions can support the rise of APAC virtual classroom market across the analysis period. Industry News The global Virtual Classroom Market Share Report Market Trends has been affected due to the lockdown across the regions. This pandemic situation has hampered the Virtual Classroom Market Share Report Market Growth as well as its productivity, supply chain, and others. Moreover, the global market has lost its investors due to the increasing loss for the products, supply, transportation, workforce, and others. However, in the meantime, the key market players have implied various strategic techniques to boost global market growth. Thus, to meet the global market demands, the global market increased its speed in producing more valuable products for its intended customers. Recently, the global market has stabilized its position in the global market and is expected to register a higher Virtual Classroom Market Share Report Market Size for the forecast period. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/virtual-classroom-market-4065 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Trending Report** https //writeonwall.com/internet-of-things-market-growth-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-2030/ https //www.scutify.com/articles/2022-04-18-cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to-high-emerging-demands https //ict268262635.wordpress.com/2022/04/06/geospatial-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ https //tealfeed.com/enterprise-data-warehouse-market-analysiskey-players-hqfr7 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Market Scenario According to Market Research Future (MRFR), the global Technical Illustration Software Market is expected to reach USD 3.89 billion with a CAGR of 4.6% from 2019 to 2025 (forecast period). The report provides a precise evaluation of the global situation, the economic situation, and the COVID-19 analysis of the overall industry. Technical illustration software provides technical drawings as well as scientific and medical illustrations of products. The software provides a range of features that illustrators need to design technology products. The software helps to create both 2D and 3D designs. It enables the creation of detailed technical illustrations with absolute accuracy and control, from project creation and authoring to the publishing of technical documentation. The software is commonly used in the technical drawing of medical equipment and the manufacturing of machines. All unnecessary specifics are omitted with technical illustration software. The product is to a great extent utilized in specialized drawings of clinical hardware and the assembling of machines. With specialized delineation programming, all pointless detail is overlooked. Moreover, the product offers creative liberty to utilize different expressive gadgets to help the motivation behind the outline. The changing enterprising environment of different verticals and the thriving diversion verticals drives specialized Illustration Software. Specialized delineation programming makes it simple for artists to plan innovation items within a specified time span. The key limitation is the accessibility of free apparatuses on the lookout. Notwithstanding, these free instruments don t have exhaustive highlights and capacities that are expected by artists to plan complex, specialized items. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/9555 Competitive Outlook Notable players in the global technical illustration software market are Adobe Systems (US), Lattice Technology (Japan), Autodesk (US), Illustration Limited (UK), QuadriSpace (US), SAP SE (Germany), PTC (US), Dassault Systems (France), Corel (Canada), The Technical Drawing Company (US), MAA Illustrations (India), Cyient (India), Canvas GFX (US), Ignite Technologies, Inc. (US) and Nbg Drafting Design (US). Segmentation The Global Technical Illustration Software Market has been sectioned in view of Component, Organization Size, End User, and Region. In view of Component, the specialized outline programming market has been portioned into arrangement and administration. The help fragment is additionally bifurcated into proficient administrations and overseen administrations. Proficient administrations incorporate mixed administrations, backing and support administrations as well as preparing administrations. Overseen administrations are specialized planning administrations presented by outsider suppliers. The arrangement portion represented the biggest offer in the general market in 2018. endeavors are sending such answers for accomplishing specialized plan accuracy. In view of Organization Size, Technical Illustration Software Market has been divided into little and medium, undertaking an enormous venture. The little and medium undertaking section is relied upon to enlist the higher CAGR during the conjecture time frame, 2019-2025 In view of End Users, the specialized outline programming market has been portioned into IT and media transmission, medical care, aviation and protection, energy and utility, car and others. The aviation and guard section is relied upon to enlist the most noteworthy CAGR during the figure time frame. Regional Analysis Geologically, the Global Technical Illustration Software Market has been portioned into Asia-Pacific, North America, Europe, the Middle East and Africa, and South America. North America drives the market as far as a piece of the pie in the worldwide specialized outline programming market. A portion of the elements that are answerable for the development of the market incorporate the ceaseless interest for thorough specialized representation programming arrangements by undertakings working in medical care, assembling, and aviation and guard verticals. The presence of a few programming suppliers in the market is one more component that altogether added to the development of the market in North America in the year 2018. North America has been portioned into the US, Canada, and Mexico. As per MRFR examination, the US is relied upon to acquire the most noteworthy portion of the overall industry, trailed by Canada and Mexico. Industry News In May 2019, Canvas GFX teamed up with Spatial, a subsidiary of Dassault Systems. The partnership has helped the company streamline the process of converting CAD files from top CAD software providers to illustrations and visualizations for service documentation. In May 2019, Cyient teamed up with OneStrand, Inc. to provide interactive technical publication solutions. With this collaboration, Cyient delivers technical data to global customers in the aerospace, defense, and transport industries in a range of formats based on customer needs, whether print or electronic. Clients also leverage new services throughout the product life cycle and can better manage engineering technical data from initial creation to archiving. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/technical-illustration-software-market-9555 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
https://w.atwiki.jp/vocalive/pages/27.html
このページ名(Name of this Page)→【ライブ技術一覧/2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert】 Technology for the Vocaloid Handmade Live Concert and Event ライブ技術一覧 メニューMENU 1各自で研究開発中の投影ボードとスクリーンの一部 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert 3将来応用可能なライブ関連技術及び研究 Research and Development for Future Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 ギミック Gimmick of Live Concert コンテスト Contest スクリーンに投影可能なテスト素材動画 Videos for Testing メンバー募集案内 Member Request ライブ録画技術 Video Recording Technique 動画作成のコツとMMD [Tips for Making Video & MMD]+MEMO 参考文献 References 各自で研究開発中のKinectと遠隔操作等の一部 Remote Control & Kinect 各自で研究開発中の同期システム Synchronization System 技術関係のMEMO 技術関係のMEMO2 perm 過去のライブの反省会等の一部 過去のライブの反省会等の一部 MEMO 配信と動画up技術 Streaming and Uploading Tech of Video 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert ライブ技術一覧/2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert Project MMD Live and 39diyMMDConcert TECH/Oversea/Project MMD Live+39diyMMDConcert USA Life-Size Miku Performs Koi Suru VOC@LOID in My House! (等身大のミクさんが家にやって来た!) (等身大のミクさんが、家に来て恋するVOC@LOIDを歌ってくれた!) http //www.youtube.com/watch?v=eL36nf26djo Screen (スクリーンの作り方)? a large scrim mesh is suspended across a metal pipe (大きなスクリムメッシュを、金属パイプの枠に張った) material of scrim 素材は? Mesh number # or Mesh size ? exact product number of scrim mesh ? a full-horizontal-range-life-size-projection system Projection from rear (背面からのプロジェクター投影) Credits Song Koi Suru VOC@LOID CG Model Animation SEGA Animation source ripped, cropped, converted, positioned, tweaked, adjusted, exported, uploaded, and sent by xtokashx (A BIG THANK YOU TO YOU! if you are reading this) Animation from the MikuNoPolis Blu-ray disc credits ~ you knew I would do something with it, but did you expect this ;) Inspired by the video from AOKI_KC (ミクさん召喚対決!ディラッドスクリーン vs アミッド・スクリーン) http //www.youtube.com/watch?v=ZCYJu7KSqQM Scrim by www.mosquitocurtains.com scrim(スクリム)の意味 1 綿または亜麻の目の粗いカーテン用織物.家具の裏張り・カーテン用など、(スクリム ) 2 (米)演劇紗幕(しゃまく)、(舞台で用いる)紗(しや)の(背景)幕。 Mosquito Curtains http //www.youtube.com/watch?v=MnfoF_97ad8 http //www.mosquitocurtains.com/1-screen-porch-learn/1-intro-screen-porch-DVI.html Mesh Fabric Comparison Table Reference VOC@LOID In Love - 2011 MIKUNOPOLIS in Los Angeles End Credits http //www.youtube.com/watch?v=ieym3n6av5g Project MMD Live (PV) http //projectmmdlive.webs.com/ MMD LIVE by 39diyMMDConcert The Original Holographic VOCALOID Concert in Miniature http //39diymmdconcert.webs.com/ YouTube Channel 39diyMMDConcert http //www.youtube.com/user/39diyMMDConcert "MMD LIVE" is a homemade project that attempts to recreate the feel of a live VOCALOID concert on a small scale. Using holographic-illusion (Pepper s Ghost) technology, MMD models appear to move in 3D space on a miniature stage without the need for a projector. 日本語翻訳 (Japanese Translation) Project MMD Live, AniMiku and Life-Size Miku Performance アメリカ人学生が製作した3D映写システム「MMD LIVE」が力作すぐる件 http //vocaloid.blog120.fc2.com/blog-entry-10653.html ミクノポリスの3Dミクさんを自宅で再現した動画が凄い http //otanews.livedoor.biz/archives/51852063.html Vocalekt Visions LIVE/海外/Vocaloid Concerts of Vocalekt Visions Please find the separate page for Synthesized Reality Productions SRP in this Wiki. LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP [AOD] [Hatsune Miku Animation Concert] Vocalekt Visions @ Anime on Display 2012 WVD01 AniMiku http //www.youtube.com/watch?v=uIpT1kRSmPo Vocaloid MMD Live starts after 20min. Vocalekt Visions after 34min, Staff introduction around 48min Vocalekt Visions is the most active western VOCALOID producer team in USA. http //www.vocalektvisions.com/ Vocalekt Visions’ News http //web.me.com/tempo_p/Vocalekt_Visions/News/News.html Message http //web.me.com/tempo_p/Vocalekt_Visions/Message.html 主催のVocalekt Visionsから協力スタッフ等を募集 http //web.me.com/tempo_p/Vocalekt_Visions/Message.html Parallel World [Hatsune Miku] [Kagamine Rin] [Gumi] [SF-A2 Miki] [Original Vocaloid Song] http //www.youtube.com/watch?feature=player_embedded v=yXcdMWAHM7Y 藤本健の“DTMステーション” ボカロ曲をアメリカとルーマニアで合作するVOCALECT VISIONS http //www.dtmstation.com/archives/51859052.html English Article Vocalekt Visions http //www.mikustar.com/Vocalekt_Visions.html Vocalekt Visions at Anime LA 2012 (sound fixed) http //www.youtube.com/watch?v=hklEpmiRIN8 http //www.youtube.com/watch?v=tlpfusmbAvo (Original Recording ?) Songs presented 1) "Bring back your smile" - Gumi and Gakupo (motion under development) 2) "Overseas Travel" - Gumi 3) "Lemon Ice Bar" - Miku 4) "Headline Love" - Sweet Ann and Big Al (Koda-P) Vocalekt Visions presents Hatsune Miku and other Vocaloids at Anime LA on 2012-01-08. Vocalekt Visions is the largest western Vocaloid music-producing company and is quickly rising in popularity among western Vocaloid fans. With numerous connections to other Vocaloid professionals, Vocalekt Visions plans to expand its presence by producing fan-made Vocaloid concerts outside of Japan. Hear from host Holo the Wise, special guest Koda-P - the famous Engloid producer, and Tempo-P of Vocalekt Visions. Please visit their website for more original Vocaloid songs, and be sure to like and subscribe Vocalekt Visions! Credits 39diyMMDConcert (Shinji) film team Vocalekt Visions - neutrinoP and Tempo-P - http //www.vocalektvisions.com Host - Holo the Wise (James) Special Guest - Koda-P Animation AniMiku (Re VB) http //animiku.net MMD Animations by 1FNPony Dregorin Keeprefrigeratedful Raiku-P Choreographies by Myokuju Holo the Wise Yukie Dong Original video http //www.youtube.com/watch?v=tlpfusmbAvo ENJOY ^^ Materials to make Screen? 13 10secのところで、やや茶色い布が少し見える 映りこみなし。シーツ,。背面投影 neutrinoP s Vocaloid channel http //www.youtube.com/user/neutrino006 Vocalekt Visions official channel - Tempo-P and neutrinoP http //www.youtube.com/user/TempRecord/featured http //www.youtube.com/user/TempRecord/playlists Vocalekt Visions songs http //www.youtube.com/playlist?list=PL0B7F4958AAC860DA LA手作りライブの、左側の出演者のTempo-Pさんは 自分たちで作曲して投影ライブやってたらしい 【レモンアイスバー】ミクオリジナル曲 【初音ミク】 Tempo-P (Vocalekt Visions) http //www.nicovideo.jp/watch/sm14987729 (詳細リンク集有) http //www.youtube.com/watch?v=sLQWs7zFL8Y Lemon Ice Bar at PMX 2011 http //www.youtube.com/watch?v=sDWa-aU0XKc Tempo-P USA s vocaloid user in LA 30min http //www.youtube.com/user/TempRecord Amazon Tuned in the West Tempo-P NeutrinoP Anime Los Angeles Band Schedule 2012 http //www.animelosangeles.org/wp/2011/concerts-2/ Anime Los Angeles (紹介 日本語訳) http //www.bunkaextend.com/ala12_01.html Synthesized Reality Productions (SRP) Please find the separate page for Vocalekt Visions in this Wiki. LIVE/海外/Vocaloid Concerts of Vocalekt Visions Authorized FAN MADE SRP VOCALOID Concert at KamiCon 2014 http //www.youtube.com/watch?v=saCch6DjIOo Synthesized Reality Productions (SRP) http //synthreality.com/ http //synthreality.com/about/ [After Tempo left Vocalekt Visions, Wolf Neve set out to find a new group wanting to focus on live VOCALOID shows. Now, with NeutrinoP, Alfred, EmpathP, Apparatus and RuchiiP, the team has one goal – to keep the bar set high and try to put on the best show possible. Our dream is to make live concerts for VOCALOID all over the world. With us and all of you, we can make this dream come true!] Recent Events Lists http //synthreality.com/shows/ Miku USA http //vocaloidotaku.net/index.php?/topic/21866-animiku-and-mikusa-release/ AniMiku A VOCALOID Concert Animation System Designed and Coded by Re VB (ページ作成中) http //www.animiku.net/ Download AniMiku http //www.animiku.net/cms/download-animiku AniMiku Exhibition http //animiku.com/cms/exhibition http //www.animiku.net/cms/node/3 http //animiku.com/cms/tools AniMiku Non-Exhibition AniMiku Exhibition AniMiku blog (from New York) http //www.animiku.net/cms/blog-2/ AniMiku VOCALOID Concert Live at Tora-Con 2013 http //www.youtube.com/watch?v=fB9hWyaEkGc Blog-AniMiku and Vocalekt Visions at AnimeLA 2012 http //www.animiku.net/cms/blog-2/animiku-and-vocalekt-visions-at-animela-2012/ AniMiku - VOCALOID Concert Animation System Software Overview Demonstration http //www.youtube.com/watch?v=fIkZBY90n8o New AniMiku Version 3.9 Release Beta Preview http //www.youtube.com/watch?v=okPvBMF3BRA 「Feature Explanation Controllable lighting effects You would be able to control the light s position, color, and brightness Light Source/Glow Mode Parts of the model can be configured to be light sources or to glow. This way, when the main virtual light is dimmed or turned off, these parts of the model will stay lit (for example, the lights on Miku s armbands and skirts). This effect was used in the 39 s concerts. Animated Textures You would be able to load the model in an editor, and load multiple images that will act as frames for the animation (similar to an animated GIF, except higher quality), set the frame delay, and these textures will be animated by the renderer in real-time Transition Effects Currently the transition effect is a fade in or out. Possibly in the future I may add other effects Soft Shadows/Self Shadow The program will render realistic shadows on the model, improving the 3D effect」 AniMiku and MikUSA Release AniMiku - Hatsune Miku Full Scale Holographic Performance of 1/6! http //www.youtube.com/watch?v=k-WgZQgzWx0 AniMiku Live Hatsune Miku Concert at Tora-Con 2012 Official Video http //www.youtube.com/watch?v=9F2c4YrvzQs AniMiku Live Concert at Tora-Con Mascot Development of AniMiku "Ani-Chan" (マスコットキャラの作成と育成) http //akiglancy.deviantart.com/art/Ani-chan-369093012 Mascot of Animiku made by Aki Glancy http //akiglancy.deviantart.com/ MMD Development of "Ani-Chan" Model MMD Ani-Chan Release Mascot of Animiku MMD made by Digitrevx. http //digitrevx.deviantart.com/ imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //digitrevx.deviantart.com/art/MMD-Ani-Chan-Release-Mascot-of-Animiku-386682659?q=gallery%3ADigitrevx%2F42498145 qo=1 Link to download page of AniMiku "Ani-Chan" http //www.animiku.com/cms/about/ani-chan [MMD] Remote control feat. Racing Miku, and Ani-chan http //www.youtube.com/watch?v=fQQWLo29Stw [MMD] Ani-Chan - [Animiku] - Sweet Devil http //www.youtube.com/watch?v=_sAlKlcn-04 Introduction of Project MMD LIVE technology (Project MMD LIVE の技術説明概要) YouTube Channel 39diyMMDConcert (Project MMD Live) http //www.youtube.com/user/39diyMMDConcert/ What Is MMD LIVE? "MMD LIVE" is a homemade project that attempts to recreate the feel of a live VOCALOID concert on a small scale. Using holographic-illusion (Pepper s Ghost) technology, MMD models appear to move in 3D space on a miniature stage without the need for a projector. What s the point of this project? The goal of the MMD LIVE project is to demonstrate an alternate technology that could be used for live Vocaloid concerts. Due to resource and budget limitations, I was not able build a life-sized version of this project. However, it can be done and the same technology I used for this project can be used for Miku s concerts. This would solve 3 problems 1 - Elimination of the glow stick reflections on the screen 2 - Even illumination across the entire area - Miku does not fade as she moves horizontally 3 - Elimination of projector light obscuring parts of Miku How it Works Optical superimposition of virtual images - a technique known as Pepper s Ghost which has been modernized in the Musion Eyeliner system. What is holographic-illusion (Pepper s Ghost) Effect? ペッパーズ・ゴーストの説明: wikipedia Pepper's Ghost Effect (wikipedia) Pepper s Ghost Effect(ペッパーズ・ゴーストを発生させる構造説明の動画) http //www.youtube.com/watch?v=kMCVqqUzfyQ Peppers Ghost Illusion Tutorial http //www.youtube.com/watch?v=xCYWEwtrxAk What is Musion Eyeliner system? AV Concepts Musion Eyeliner http //www.youtube.com/watch?v=pkarjAr4hsM Musion Eyeliner Holographic Projection Setup http //www.youtube.com/watch?v=HtVcN0q-A08 Musion Eyeliner Hologram by - info@rocknano.com http //www.youtube.com/watch?v=HX0-z7mMXV0 Gorillaz Hologram MTV Awards - Created by Musion Eyeliner http //www.myspace.com/video/musion-eyeliner/gorillaz-hologram-mtv-awards-created-by-musion-eyeliner/12205161 Project MMD Live (PV) http //projectmmdlive.webs.com/ MMD LIVE by 39diyMMDConcert The Original Holographic VOCALOID Concert in Miniature http //39diymmdconcert.webs.com/ FaceBook-Project MMD LIVE http //www.facebook.com/pages/Project-MMD-LIVE/357988107550896?sk=wall Video Gallery http //39diymmdconcert.webs.com/apps/videos/ The Set List of MMD LIVE http //39diymmdconcert.webs.com/setlist.htm Photo Gallery of Project MMD Live (View as Slideshow、写真、スライドショーで見る) http //projectmmdlive.webs.com/apps/photos/ Pictures of the MMD LIVE miniature concert stage by 39diyMMDConcert Making MMD LIVE miniature concert stage(MMD LIVEの作成風景写真) http //39diymmdconcert.webs.com/apps/photos/album?albumid=12655770 Pictures of the MMD LIVE miniature concert(ミニチュアライブの写真) http //projectmmdlive.webs.com/apps/photos/album?albumid=12677965 日本語翻訳 (Japanese Translation) Project MMD Live, AniMiku and Life-Size Miku Performance アメリカ人学生が製作した3D映写システム「MMD LIVE」が力作すぐる件 http //vocaloid.blog120.fc2.com/blog-entry-10653.html ミクノポリスの3Dミクさんを自宅で再現した動画が凄い http //otanews.livedoor.biz/archives/51852063.html 作ってみた業社さんが「半透明スクリーン」を作ってしまったらしい件 http //vocaloid.blog120.fc2.com/blog-entry-5671.html http //www.youtube.com/watch?v=YmTXICpWgc0 【立体映像】ミクさんが透明スクリーンから出てきてくれました。ver1.03 【立体映像】ミクさんが透明スクリーンから出てきてくれましたver1.03 http //www.nicovideo.jp/watch/sm16322269 導入編 http //www.nicovideo.jp/watch/sm15744982 科学と財布の限界を超え、初音ミクを“3次元”に http //ascii.jp/elem/000/000/651/651624/ polyphonicskies.net http //www.polyphonicskies.net/index.html FVP-Project Aono.Y http //twitter.com/Aono_Y 裸眼3Dミクさん ピタゴラ装置的なMMDモデルが配布されているらしい件 http //vocaloid.blog120.fc2.com/blog-entry-10626.html 【ハコあに】 Hako-Ani 横からも見れる反射式透過スクリーン http //www.youtube.com/watch?v=y8g8seGcEcM 初音ミクを自宅に召喚してみた【ハコあに】 出た!立体視ディスプレイ「ハコあに」の店頭デモに「結月ゆかり」が起用 http //vocaloid.blog120.fc2.com/blog-entry-12534.html Hako-ani 東北ずん子の『3Dディスプレイを使った動くフィギュア』【ハコあに】 http //www.youtube.com/watch?v=9UeFPZL0PRw 3Dディスプレイの「ハコあに」をつかった、東北ずん子の動画。 『ハコあに』とは「3Dディスプレイを使った動くフィギュア」 いろいろな方向からキャラクターを見ることが出来る。 3Dディスプレイは、SSS LLCが企画、ALBEDOが製造を行っている。 バーチャルアイドルを立体投映できる家庭用装置「ハコあに」 http //gadget.itmedia.co.jp/gg/articles/1207/27/news058.html 展示会などで使われる業務用の立体映像装置を小型化した。従来の装置は大型のプロジェクタを使っていたが、ハコあにはタブレットの映像を投映してバーチャルアイドルの立体映像を映す。ハーフミラー方式だが、特殊加工した高価なフィルムを使うことで透明度が高く、映像のゆがみもないという。 【MMD】ミクをハコに入れるための動画【らぶ式】 http //www.nicovideo.jp/watch/sm23506136 【MMD】ハコビジョン入り娘【らぶ式】 http //www.nicovideo.jp/watch/sm23506119 ピラミッド型透過スクリーンの解説画像 http //www.youtube.com/watch?v=uhjDs4ZcBsQ 立体視ディスプレイを作ってみた TECH/日本/Hatsune Miku Hako Vision (Box Vision) Production Projection Mapping プロジェクションマッピング入門 Projection Mapping Wikipedia プロジェクションマッピング Wikipedia 2.プロジェクションマッピング入門~理論・制作手順・機材~ http //www.sugawara.ac.jp/digital/blog/projection-mapping-semi-top/02-princeple ピラミッド型反射式透過スクリーンの透過率が高い方 acrylic board 立体投映のPVC・初音ミク Tda式Ver http //www.nicovideo.jp/watch/sm19947739 暗くするのがコツ:2min 30sec アクリル板 厚1mm MMDAgentを応用したピラミッド型透過スクリーン (kinect)霊夢の実体化計画-インターアクション http //www.nicovideo.jp/watch/sm19980305 acrylic resin アクリル (wikipedia) 【フォグスクリーン】Mist screen http //www.nicovideo.jp/watch/sm19735088 【フォグスクリーン】映像投影可能な加湿器を作ってみた http //www.nicovideo.jp/watch/sm19831829 裏表から見られるプロジェクター投射システム http //www.youtube.com/watch?v=R57Ph8GLUTM ポリッドスクリーン kinect,headtracking,ポリッドスクリーンを用いて 裏表から見られるプロジェクター投射システム作ってみました。 裏から見ても表から見ても反転してません。 ヘッドトラッキングも行なっているので3Dキャラの背中も見ることができます。 http //www.nicovideo.jp/watch/sm20202950 【BUMP OF CHICKEN feat. HATSUNE MIKU「ray」】 https //www.youtube.com/watch?v=yT_ylSCgY6Q ついに公開! BUMP OF CHICKEN×初音ミクの最新技術によるMVが話題 http //kai-you.net/article/3892 映像を手がけているのは、初音ミクによるオペラ「THE END」のプロデュースを手掛けたクリエイティブプロダクション・A4Aの東市篤憲さん。 初音ミク開発元であるクリプトン・フューチャー・メディア社による完全監修のもと、「14(イチヨン)モデル」という最新の3DCGモデルの初音ミクを制作。 同社の開発したスクリーン素材、センサー制御、トラッキング設計、同期システム、リアルタイムアニメーション技術などの最新テクノロジーによって、CG合成ではなく、BUMP OF CHICKENと初音ミクが同じ空間に立ち、撮影に挑むという世界初の「リアルタイムでの共演」を可能にしている。 【YouTube】初音ミク・ドキュメンタリー 技術編公開!BUMP OF CHICKEN コラボMV実現の裏側に迫る! http //blog.piapro.net/2014/03/youtube-bump-of-chicken-mv.html http //www.crypton.co.jp/cfm/news/2014/03/ray http //blog.piapro.net/2014/03/youtube-bump-of-chicken-feat-h.html 【初音ミク】39ch 特別編 BUMP OF CHICKEN feat. HATSUNE MIKU 「ray」 http //www.youtube.com/watch?v=43hxfj5RFCk ユニティ 【Hatsune Miku】初音ミク ドキュメンタリー テクノロジー編 / 39ch Documentary Technology 【初音ミク】 http //www.youtube.com/watch?v=m0N9szI19BA カメラの横にセンサー(複数)を付けている。センサーと同期させている The synchronization of censors of the camera 円筒形のスクリーンの中心にWiFiの親機の中心がある。 In the middle of sylinder shaped screen, a parent WiFi station was placed. CGの原点位置情報が、リアルタイムで移動する。 3軸の加速度センサーと3軸のジャイロセンサーを組み合わせた、6軸のセンサーを使用。 combination of 3-axis accelerometer censors and 3-axis gyro sensors. ジャイロセンサーは、スタジオ内の磁気ノイズが入るため、手でシールドを行った。 別府Trans City feat. Hatsune Miku]のスカイライトシアターの技術を利用。 全天周360度スクリーン。 プリジェクターの台数は多い。Several numbers of projectors were used. イーハトーヴ仕様円筒形スクリーンを土台にした。 分厚いと円筒形にスクリーンを巻けないため、厚みを調整した。 Modification of thickness of the screen is required to make the sylinder shaped screen. 同期システム synchronization system How to synchronize several PC and videos. (free soft) フリーソフトを使って複数PCで同期再生する方法 http //www.nicovideo.jp/watch/sm22615641 同期操作ソフト「SameKm」のダウンロードは↓こちらからどうぞ http //www.vector.co.jp/soft/winnt/util/se486415.html 3Dゲームファンのための「バーチャファイター5」グラフィックス講座 PCベースのアーケードシステムで実現される至極のリアルタイム3Dグラフィックスの秘密 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page http //www18.atwiki.jp/vocalive/editx/27.html
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Young they may be elementary grade children need to start and learn how to have a good sense of discipline in themselves and such virtue could be acquired in a number of ways. One of the most effective ways to learn discipline, second to home is the school itself. School environment has so much influence on these young minds. Therefore, educational programs should promote what is good and beneficial for them. Educational institutions play a major in shaping the mind and soul of these kids and thus it is very important to shape them up the right way. An important aspect in the primary education is the physical education itself. Physical education helps kids to seize a gamut of learning opportunities for themselves and the medium which makes this possible is through different types of body movements and specially designed physical exercises. All these specially designed exercise routines for kids are designed for their young bodies which helps their physical growth and development. In conjunction with the use of sports equipment, children gain an interest in leading a healthy and active lifestyle. It is of paramount importance to self-discipline that a person starts as young and early as possible. What keeps physical education different from the other aspects of education is the fact that it focuses primarily on physical experience and the body itself. Should this be taken out of the scene, then it would render the whole image of education useless and without any purpose. The different types of sports equipment at malaysia sports shop used in various educational institutions provide a diverse spectrum of experiences for the students paving the way for regular yet challenging physical activity. This fosters a harmonious development and improves their general well-being. There is a great need to meet the physical needs of a child’s body, and this is properly addressed by the physical education by providing means of addressing the need for physical movement. Physical education that makes good use of relevant sports equipment is found to be more effective and can influence the child’s young mind to be aware of what a healthy lifestyle is. It engenders them to lead a healthy way of life by making them desire to have daily physical activity and in a way to influence them to have a constructive use of their free time. Later in their adult life, they will show signs and gusto in engaging themselves in physical activities. As we all know, adult life can sometimes become really stressful and toxic, thus engaging in physical activities or exercise routines is one of the best ways there is to deal with it or to actually break it. Physical education anchors itself on principles of variety and diversity, and these are paves way for a variety of movement and actions that are just suitable and appropriate to the skill level of a child while at the same time it helps him learn. How physical education, aided by appropriate sports equipment, help a child? By means of physical education, these young bodies and minds are given the chance to experience the happiness that physical exertion could bring. Seeing and accepting these challenges ahead their way will promote self-esteem in them once they overcome it. Once done, they prove to themselves their worth and power. This gives them a good mental picture of themselves which they will carry on as they grow older and mature. Another good benefit that young minds could get from physical education is the formation of desirable social and personal attributes. It introduces in them what fair play is, helps them to understand what it means to accept defeat and success and renders them to become cooperative in social situations. On a final note, physical education is not just another aspect of education that should be taken lightly. It comes with a manifold of implied benefits and effects, and most of which are for long term use. To optimize the benefits of physical education, good curriculum and well structured instruction must be available in conjunction with appropriate sports equipment and you’ll see your desired results in the very eyes of these young kids.
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Sony a présenté aujourd hui une nouvelle gamme de portables fins et légers avec des regards élégants et disponibles dans cinq couleurs brillantes. Les ordinateurs portables Sony VAIO CR sont destinés aux plus jeunes utilisateurs intéressés de regards et compacité plutôt que des performances haut de gamme. Taillée en argent et disponible en cinq couleurs curieusement nommées (sangria, cosmopolite, Colombe, indigo et noir), les nouveaux portables de CR sont plus à l aise dans un dortoir de collège qu une salle de conférence. Batterie Sony vaio vgp-bps24 Touches intéressantes incluent une police spécialisée clavier, une LED qui palpite sous la garniture de l ordinateur portable pour indiquer ce qui se passe — démarrage, mettre hors tension, hibernation — et rougeoyant et à la décoloration en conséquence. Chaque cahier de CR est livré avec son propre VAIO marqué papier peint et couleurs assorties en option sac de transport et souris. Pesant 5,5 kilos avec la batterie standard, le CR vous permet de bouger tout en se faire remarquer. Chargé avec un Intel Centrino Core 2 Duo 1,8 GHz processeur T7100 (Intel Santa Rosa) fournissant avec beaucoup de puissance et efficacité énergétique pour la plupart des utilisateurs. Le CR est livré pré-installé avec système d exploitation Windows Vista Home Premium et l édition de Windows Vista Professionnel est une mise à niveau en option. Équipé d un écran de 14,1 pouces doté de la technologie XBRITE-ECO LCD de Sony, un modèle d enceintes le CR CD/DVD lecteur/graveur et fonction intégrée saura satisfaire la plupart de vos besoins de divertissement. Mode de fusion instantanée et A / V contrôles fournissent un accès sur demande à des films, Batterie Sony vaio vgp-bps22a de musique et de photos sans avoir besoin de démarrage du système d exploitation. Les carnets de CR viennent également chargés avec le logiciel de Sony LocationFree, ainsi vous pouvez regarder la télévision, accéder à vos personnel magnétoscope ou lecteur DVD et découvre que le contenu de votre ordinateur portable via Internet et d une station de base disponible. Un appareil photo numérique intégré et un microphone vous permettent de prendre des photos ou participer à des chats vidéo direct. Équipé d un Memory Stick Duo, Memory Stick Pro, Batterie Sony vaio vgp-bps21a carte SD et carte ExpressCard fentes de média, le CR vous permet d accéder instantanément à vos fichiers multimédias numériques provenant d autres appareils. Le port S-vidéo inclus le rend pratique pour connecter le CR à un téléviseur et regarder un DVD ou jouer à des jeux sur grand écran.
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LIVEと行事一覧DB データベース (DataBase for Vocaloid Live Concerts and Events)-ライブ技術一覧 メニューMENU +←クリック目次 [←Click here for CONTENTS] ↓↓↓現在のページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Vocaloid Live Concert and Event Information) 【TECH/Oversea/AniMiku Vocaloid Live Concerts Software Development USA】 AniMiku Mascot Development of AniMiku "Ani-Chan" (マスコットキャラの作成と育成) ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) Blog Memo・メモ帳 EDIT Page ライブ技術一覧 ((TECHNOLOGY of Vocaloid Live Concert and Event) 1各自で研究開発中の投影ボードとスクリーンの一部 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert 3将来応用可能なライブ関連技術及び研究 Research and Development for Future Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 ギミック Gimmick of Live Concert コンテスト Contest スクリーンに投影可能なテスト素材動画 Videos for Testing メンバー募集案内 Member Request ライブ録画技術 Video Recording Technique 動画作成のコツとMMD [Tips for Making Video & MMD]+MEMO 参考文献 References 各自で研究開発中のKinectと遠隔操作等の一部 Remote Control & Kinect 各自で研究開発中の同期システム Synchronization System 技術関係のMEMO 技術関係のMEMO2 perm 過去のライブの反省会等の一部 過去のライブの反省会等の一部 MEMO 配信と動画up技術 Streaming and Uploading Tech of Video ls(TECH) 3D Printer English/Test Video to Put on Screen 投影テスト用映像 English/Translation tool 翻訳ツール Oversea/AniMiku Vocaloid Live Concerts & Software Development USA Oversea/HATSUNE MIKU Live Concerts of Miku-UK Project 39UK Oversea/Project MMD Live+39diyMMDConcert USA 日本/Hatsune Miku Hako Vision (Box Vision) Production 日本/Vocaloid Live at Ijirako ミクオン 伊自良ステージ Japan 日本/[TwiPla] 第3回 初音ミクコンサートライブin熊本市立図書館[TwiPla] Live in Kumamoto 日本/ボカパ Vocapa (Vocaloid Live Party) Japan 日本語/会場設備-EVENT Hall info 行事紹介(Vocaloid Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【TECH/Oversea/AniMiku Vocaloid Live Concerts Software Development USA】 【登録タグ(tag) tags plugin error ページが存在しているかを確認してください。】ますこっと tags plugin error ページが存在しているかを確認してください。 TECH/Oversea/AniMiku Vocaloid Live Concerts & Software Development USA Related page ライブ技術一覧/2手作りライブ等の為の技術情報 AniMiku VOCALOID Concert Live at Tora-Con 2013 http //www.youtube.com/watch?v=fB9hWyaEkGc AniMiku A VOCALOID Concert Animation System Designed and Coded by Re VB P http //www.animiku.net/ Download AniMiku http //www.animiku.net/cms/download-animiku AniMiku Exhibition http //animiku.com/cms/exhibition http //www.animiku.net/cms/node/3 http //animiku.com/cms/tools AniMiku Non-Exhibition AniMiku Exhibition AniMiku blog (from New York) http //www.animiku.net/cms/blog-2/ Blog-AniMiku and Vocalekt Visions at AnimeLA 2012 http //www.animiku.net/cms/blog-2/animiku-and-vocalekt-visions-at-animela-2012/ AniMiku - VOCALOID Concert Animation System Software Overview Demonstration http //www.youtube.com/watch?v=fIkZBY90n8o New AniMiku Version 3.9 Release Beta Preview http //www.youtube.com/watch?v=okPvBMF3BRA 「Feature Explanation Controllable lighting effects You would be able to control the light s position, color, and brightness Light Source/Glow Mode Parts of the model can be configured to be light sources or to glow. This way, when the main virtual light is dimmed or turned off, these parts of the model will stay lit (for example, the lights on Miku s armbands and skirts). This effect was used in the 39 s concerts. Animated Textures You would be able to load the model in an editor, and load multiple images that will act as frames for the animation (similar to an animated GIF, except higher quality), set the frame delay, and these textures will be animated by the renderer in real-time Transition Effects Currently the transition effect is a fade in or out. Possibly in the future I may add other effects Soft Shadows/Self Shadow The program will render realistic shadows on the model, improving the 3D effect」 AniMiku and MikUSA Release AniMiku - Hatsune Miku Full Scale Holographic Performance of 1/6! http //www.youtube.com/watch?v=k-WgZQgzWx0 AniMiku Live Hatsune Miku Concert at Tora-Con 2012 Official Video http //www.youtube.com/watch?v=9F2c4YrvzQs AniMiku Live Concert at Tora-Con Mascot Development of AniMiku "Ani-Chan" (マスコットキャラの作成と育成) http //akiglancy.deviantart.com/art/Ani-chan-369093012 Mascot of Animiku made by Aki Glancy http //akiglancy.deviantart.com/ MMD Development of "Ani-Chan" Model MMD Ani-Chan Release Mascot of Animiku MMD made by Digitrevx. http //digitrevx.deviantart.com/ imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //digitrevx.deviantart.com/art/MMD-Ani-Chan-Release-Mascot-of-Animiku-386682659?q=gallery%3ADigitrevx%2F42498145 qo=1 Link to download page of AniMiku "Ani-Chan" http //www.animiku.com/cms/about/ani-chan [MMD] Remote control feat. Racing Miku, and Ani-chan http //www.youtube.com/watch?v=fQQWLo29Stw [MMD] Ani-Chan - [Animiku] - Sweet Devil http //www.youtube.com/watch?v=_sAlKlcn-04 AniMiku VOCALOID Concert Live at Tora-Con 2013 http //www.youtube.com/watch?v=fB9hWyaEkGc Concert title AniMiku VOCALOID Concert Live at Tora-Con 2013 This is the official video of the AniMiku concert at Tora-Con 2013. Date March 23 2013 Time 6 00 PM EST Location Tora-Con, Rochester Institute of Technology, Ingle Auditorium On March 23, we returned to Tora-Con 2013 to put on a much improved show from the previous year. This concert contained a setlist similar to the one we used at VocaNoIro, but with more songs and a different rendering setup. In this concert, we featured songs from Doriko DaniwellP Mitchie M Vocalekt Visions LamazeP iroha(sasaki) Dr. Yun EmpathP Otomania featuring the characters Miku Rin Gumi SeeU CUL Once again, the concert was put on using the latest version of the AniMiku 3.9 Beta, which features a rendering engine designed and built entirely by Re VB-P specifically for creating a holographic-like effect on stage (although it is not a true hologram by definition.) A special thanks goes out to everyone who helped to put this event together, from animators and choreographers to venue tech crew and Tora-Con. It was with your help that were were able to put on an awesome show yet again! To eliminate confusion, all content used in this concert was licensed in its entirety. The characters were used by permission of the respective companies, and the songs were used by direct permission from the respective producers. Romeo and Cinderella was used by an ASCAP venue performance license, which allowed us to use songs in the JASRAC database. Songs Romeo and Cinderella (Doriko) Nekomimi Switch (DaniwellP) Eazy Dance (Mitchie M) Lemon Ice Bar (Vocalekt Visions) Wavefile (LamazeP) Tatsumaki (Vocalekt Visions) Meltdown (iroha(sasaki)) Overseas Travels (Vocalekt Visions) Star (Dr. Yun) Paparoach (Dr. Yun) Leaving Donna (EmpathP) White Knight (EmpathP) Ievan Polkka (Otomania) Summer Festival (Vocalekt Visions) Animation tourbux Hino RaikuP 1FNPony Starful Choreography tourbux Myokuju Yukie Dong Planning/Rendering/Production Re VB-P Editing Shinji (39diymmdconcert) Special Thanks Tora-Con MIKUBOOK SBS Artech Mabcim Powered by AniMiku live 3D rendering engine Version 3.9 ■イベント名称: ■会場: ■日程: 主催: CG製作: Twitter ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) 関連映像 (Related Videos) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 official goods 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) AniMiku VOCALOID Concert Live at Tora-Con 2013 http //www.youtube.com/watch?v=fB9hWyaEkGc 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) Screen 投影スクリーンの種類 (Screen Type): スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection):Very low or nothing 鮮明度 Clearness, resolution of screen: maybe Very High 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数(Junction within the screen)=(つないで使用された投影ボード等の枚数-1、?) :0 number of materials used for making main screen:1 使用された投影ボード等の枚数(Number of board used):1 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector):1 使用ソフト (Software): Projection software Powered by AniMiku live 3D rendering engine Version 3.9 3D model: Producer of 3D Model:モデル製作: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Motion Computer and OS: レンダリング ソフトRendering software Powered by AniMiku live 3D rendering engine Version 3.9 レンダリング速度等 fps フレーム速度(frame speed) fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): 会場設備 その他 (others): 衣装モジュール及びデザイン: (Clothing design of the models) 同期システム (Synchronization system): 選曲 (music selection): 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ セットリスト(演奏曲目)・その他 (Set List, name of music) セットリスト LIVE SET LIST SET LIST and Producer links of Vocaloid wiki Vocaloid concert directory http //vocaloid.wikia.com/wiki/Vocaloid_concert_directory Live Events http //vocaloid.wikia.com/wiki/Live_Events Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO Blog Memo・メモ帳 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/183.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page コメント・Comment 名前 コメント
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Market Scenario The virtual classroom is a classroom where teachers and students get an online learning environment so that they can have better communication with each other. Here they can see each other and discuss any presentations; web-based Voice over IP can do video conferencing and live to stream. This type of classroom allows multiple users to get connected at the same time anywhere. Expansion of technological advancement and development in AR/VR technologies is a significant factor rushing the Virtual Classroom Market growth; also the rising adoption of increased reality (AI) or virtual reality (VR) for corporate training and development, the increasing popularity of digital learning and social network, development in VR/AR technologies, and an increasing number of mobile phone users combined with mobile learning applications and technologically skilled professionals are the main factors, among others which are fueling the Virtual Classroom Market. The rising technological advancements in AI/VR technology and enhancing modernization in the products presented in the market will further produce new opportunities for the virtual Classroom Market in the estimated period, as it is mentioned above. The execution of data innovation is operating the Virtual Classroom Market. The instructive foundations receive advanced showing strategies that integrate white sheets, projectors, and practicality note pads. Coordination between equipment suppliers, programming pioneers, and instruction material suppliers makes the learning process simple. The major drivers of the Virtual Classroom Market are increasing the number of adaptable learning applications, and expert aptitude with innovation and digital learning is expected to operate the business of virtual classrooms. The expansion in the number of cell phone clients and interpersonal organizations is increasing the importance and boosting the Virtual Classroom Market. The crucial tension of the organizations on the global level is the substantial expense brought about while preparing and implementing examination measures. The best and the most rational answer for the equivalent is corporate e-learning. With the rise of e-learning, it has been of incredible interest, and important appropriations are transferred around the world. These learning arrangements are enhanced and prepared to convey more skillful and successful answers for the corporate labor force. The Virtual Classroom Market Size is predicted to grow to USD 12 Billion by 2023, at 10% of CAGR somewhere in the forecast period between 2017 to 2023. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/4065 Competitive Outlook Skyprep (Canada), SAP SE (Germany), Oracle Corporation (US), BrainCert (US), Docebo (Italy), Brainier (US), Saba Software (US), Edvance360 (US), Bluevolt (US), and Canvas (US) are some reputed companies in the virtual classroom global market that are listed by MRFR. Segmentation Based on Components, the Virtual Classroom Market is divided into Services, Hardware, and Solutions. Based on the Solution, the Virtual Classroom Market is divided into Content Management, Analytics and Data Visualization, Device Management, Security, and Unified Communications and Collaboration. Based on Deployment, the Virtual Classroom Market is concentrated across Cloud and On-Premises. On the basis of End Users, the Virtual Classroom Market is divided into Academic Institutions and Corporates. The Virtual Classroom Market is divided into Asia-Pacific, Americas, Europe, Africa, and the Middle East based on the regional analysis. The Virtual Classroom Market globally says that the North American areas, the USA, Canada, will probably meet the greatest development. There is an important purpose for this. There is a developing application of the innovative foundation combined with the expansion of proportion projects rolling on the side of public authority. Regional Analysis In North America, the virtual classroom market is expected to earn high turnover due to the rise in the demand for cutting-edge technology solutions to training across corporate sectors and education sector. The high investment made by different governments to improve virtual classroom solutions is expected to support the expansion of the virtual classroom market in the years ahead. In Europe, the virtual classroom market is likely to register a high CAGR in the analysis period due to increase in the need for online training and education facilities in the pandemic. In Asia Pacific, the virtual classroom market expected to emerge due the availability of excellent digital solutions with high connectivity. The easy access to high-end digital solutions can support the expansion of the virtual classroom market in India and Japan. The existence of a high number of vendors dealing in components for virtual classroom can support the expansion of the regional market across the assessment period. The rise in the number of different educational institutions that are adopting virtual classroom solutions can support the rise of APAC virtual classroom market across the analysis period. Industry News The global Virtual Classroom Market Share Report Market Trends has been affected due to the lockdown across the regions. This pandemic situation has hampered the Virtual Classroom Market Share Report Market Growth as well as its productivity, supply chain, and others. Moreover, the global market has lost its investors due to the increasing loss for the products, supply, transportation, workforce, and others. However, in the meantime, the key market players have implied various strategic techniques to boost global market growth. Thus, to meet the global market demands, the global market increased its speed in producing more valuable products for its intended customers. Recently, the global market has stabilized its position in the global market and is expected to register a higher Virtual Classroom Market Share Report Market Size for the forecast period. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/virtual-classroom-market-4065 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** Internet of Things (IoT) Market By Software (Data Management, Network Management), By Hardware(Sensors, camera), By Services (Manage Services, Professional Services), By Organization Type (Small and Medium Scale Business, Large Scale Business) Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ https //ictmrfr.blogspot.com/2022/03/virtual-dressing-room-industry-enormous.html About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Market Synopsis Market Research Future (MRFR) conducted study on the Identity as a Service Market Segments 2020 and detailed insights into the effect of COVID pandemic on the market in the report. According to MRFR analysis, the identity as a service (IDaaS) market can rise at 18.4% CAGR across the forecast period. By 2027, the identity as a service (IDaaS) market value can cross USD 10 Bn. The growing deployment of IDaaS on largely accepted cloud platform can boost the expansion of the IDaaS market across the review period. The increase in the adoption of SaaS-based IAM offerings that allow organizations to use single sign-on (SSO) via OpenID Connect (OIDC) or Security Assertion Markup Language (SAML) for the authentication and access controls to provide secured access to enterprises SaaS applications can promote the expansion of the world market of IDaaS. The growing need to curb on-site infrastructure that can support a wide range of integration options can boost the expansion of the IDaaS market. The rise in the level of interconnectivity as IoT and BYOD culture are trending across different verticals can bolster the expansion of the IDaaS market. Rise in IDaaS vendors can also benefit the global market. The high utility of DevSecOps practices for the identification and access management in organizations can fuel the expansion of the market growth. The growing concerns of companies regarding data security limit is pressing the need for IDaaS solutions that can promote the expansion of the global identity as a service (IDaaS) market in the years to come. The rise in preference for on-premise access management systems can pose threat to the IDaaS market. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7928 Market Segmentation The segments study of the global IDaaS market is based on deployment, service, organization size, and vertical. The service-based, the global IDaaS market segments are access, identity governance administration, and intelligence. The organization size based, the global IDaaS market segments are large enterprise and small- and medium-sized enterprise (SME). The deployment based, the global IDaaS market segments are public cloud, private cloud, and hybrid. The vertical based, the global IDaaS market segments are BFSI, retail and CPG, manufacturing, energy and utilities, transportation, healthcare and life sciences, and government and defense among others. Regional Analysis North America IDaaS market is expected to secure the highest global market size in the forecast period. Led by the US, the market in North America can rise exponentially due to the early adoption of DevSecOps that aids in the identification and allows access to management and strict government directives associated with data protection. The increase in cyber threats and high growing demand for potential and powerful authentication solutions on cloud can drive the IDaaS market in North America. In Asia Pacific, the IDaaS market can expand rapidly in evaluation period. The growing BYOD trend and increase in IoT applications across verticals and increase in the awareness among enterprises regarding security issues can promote the IDaaS market in the Asia Pacific region. APAC is observed to hold high growth prospects, thus the expansion of the IDaaS market in the Asia Pacific region is expected to rise substantially. Key Players MRFR identified some notable players of the global IDaaS market. They are; Okta, Inc. (US), Avatier (US), OneLogin, Inc (US), Fischer Identity (US), Microsoft Corporation, (US), Oracle Corporation (US), Centrify Corporation (US), Ping Identity (US), iWelcome (Netherlands), empowerID (US),VMWare (US), LoginRadius (Canada), IDaptive, LLC. (US), Ubisecure, Inc. (Finland), Sailpoint (US), Optimal IdM(US), Bitium, Inc. (US), and others. These players are recognized by origin, regional presence, recent key innovations, industry expertise, and product diversification. Access Report Details @ https //www.marketresearchfuture.com/reports/identity-service-market-7928 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Markets Structure 3 Market Research Methodology 3.1 Research Process 3.2 Secondary Research 3.3 Primary Research 3.4 Forecast Model Continued… Similar Report B2B Telecommunication Market Forensic Accounting Market Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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覚えてる範囲でべたべたと。 おすすめできるmod prelude アクション ★★★★★ 謎解き ★★★★★ http //www.moddb.com/mods/portal-prelude 言わずと知れた名作 Glados完成前のストーリーが描かれているがとんでもなく難易度が高い 半ポータル使ってもあんまり簡単にならないので遠慮なく使おう ※日本語化できます flash mappack アクション ★★★☆☆ 謎解き ★★★☆☆ http //www.moddb.com/mods/portal-the-flash-version-mod flash版の2DPortalを再現したmodということになっているが もはや全然ちがう作品に仕上がっている。 シンプルでありながらちゃんと驚きもあっておすすめです。 gamma energy アクション ★★★☆☆ 謎解き ★★★★☆ http //www.moddb.com/mods/gamma-energy 大ボリュームのmod 難易度もそこそこで面白いです。 ただ上級チェンバーは絶対クリアできないと思っています portalpro アクション ★★★★☆ 謎解き ★★★★★ http //www.moddb.com/mods/portal-pro 謎解き難易度がすごく高い素晴らしいmod シークレットケーキの隠し場所が秀逸で、 またそれを集めるとボーナスマップまで遊べる! rexaura アクション ★★★☆☆ 謎解き ★★★★★ http //www.moddb.com/mods/rexaura これも謎解き重視のmod 永続ボールの使い方がうまい! その他 conundrum lovegrados ABtest(面白いです!) portal unity(う、うーん) blue portal(お、おう) aperture dejavu(バグだらけで諦めた) portal new adventure(短いしつまんない) the projex(グラフィックはすごい) Hetzchase Nailway(バグだらけだ) portality(微妙) CWTH(これはひどい)